Message from JavaScript discussions

June 2017

— Yes, they will serve to collect objects into awareness "scope" arrays

— 

IE two objects in the same scope array could be said to "know" of each other and be able to transmit entities to each other

— And the criteria would be, on a grid, a wire object which touches the two or more objects

— Here is the presentation

— The simulator will then be used in a game I am looking to make, a "Datacenter Tycoon" type thing with some SimCity elements

Message permanent page

— Already in the simulator, which is a Flux Data Store, we have the grid array which contains all the objects, sorted by column and then row like this:

mapTiles.objects[obj.mapPos.c][obj.mapPos.r]

Message permanent page

— Oh okay.

— So you'll need to optimize the data center for maximum throughout.

— Fucking awesome

— Right, to satisfy demand for FLOPS, IOPS, and Storage

— That sounds really cool.

— Https://github.com/Floofies/Reticulum