— Way different.
You are not event supposed to create filters with glsl shader code, i mean, imagine gaussian blur filter, you may need several passes etc
— Glsl shaders are for realtime „mostly light“ rendering lel
— I don't know dude. Never worked with em.
— Eventually you can make up with gl.compute and go for toy raytracer
— Stick with accelerated svgs for filters xd
— Okay okay Base64 is good🤤 it's in the browser too
— > accelerated SVGs lol, wuht?
— Oh, you suffer in this jungle😅⚰️ it's a tree btw, not shit
— Idk bruh, imagine coding for several days and seeying white pixel as a result, what a porn 🤤
— Ffs my 8k lines are growing on commits