Message from JavaScript discussions

October 2020

— It's right in the acronym

— 

Yes - pipeline and stuff but we are talking gl so strict vertex -> pixel pipeline unless u are gl.compute guy

— So what does that code achieve?

— SVG filters are only partially accelerated at best.

— Svg filters use different technology than gl shaders i think lol

— I mean shader != filter

— Way different.

— You are not event supposed to create filters with glsl shader code, i mean, imagine gaussian blur filter, you may need several passes etc

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— Glsl shaders are for realtime „mostly light“ rendering lel

— I don't know dude. Never worked with em.

— Eventually you can make up with gl.compute and go for toy raytracer

— Yes