— It's right in the acronym
Yes - pipeline and stuff but we are talking gl so strict vertex -> pixel pipeline unless u are gl.compute guy
— So what does that code achieve?
— SVG filters are only partially accelerated at best.
— Svg filters use different technology than gl shaders i think lol
— I mean shader != filter
— Way different.
— You are not event supposed to create filters with glsl shader code, i mean, imagine gaussian blur filter, you may need several passes etc
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— Glsl shaders are for realtime „mostly light“ rendering lel
— I don't know dude. Never worked with em.
— Eventually you can make up with gl.compute and go for toy raytracer