Message from JavaScript discussions

October 2020

— If it is you are doing bad math then


Either case, they're only appropriate as a formality for cached bitmap content and not as fast to blast pixels as working with the graphics hardware itself

— Idk aren’t glsl filters just shaders lol

— Yes

— And shaders are only about math their speed is dependent on that

— It's right in the acronym

— Yes - pipeline and stuff but we are talking gl so strict vertex -> pixel pipeline unless u are gl.compute guy

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— So what does that code achieve?

— SVG filters are only partially accelerated at best.

— Svg filters use different technology than gl shaders i think lol

— I mean shader != filter

— Way different.