— "In this tutorial" seems pretty decent
I just want to allocate a pixel at x and y with a method, but I think in a 3D context I need a vertex shader
— Just do 2D webgl context?
— Thats what I thought I was using
— Says I need to write a shader in GLSL
— Uhhh wut lol
— How can I store the checked values into an object or an array?
— I have to send the checked values on click the save button to backend
— How can I find out all the checked values and store it to an object or arrya