— I can't take time to explain now I'll be back
Ok so manage(action, duration) captures the array, and each item of the array will be a function when called in a nested function newGame.play() so it has to be passed as variables
— "passed as variables"
— I still don't understand what you mean by that
— If a nested function also needs these functions in the array, you should just pass the array to that function as well
Message permanent page
— I'm starting to think I will just settle for a single process then
— I don't know what that means either
— Single process, as opposed to multiple processes?
— Do you see walking between the numbers? This is what the action does
— It allows to add processes to the timeline