Message from JavaScript discussions

December 2018

— JS is in the dark ages still

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What makes it complicated is doing so within the unchanged execution environment, dealing with the problems it brings

— It expects X, I do Y

— But, my Y appears as X, which is where the complexity lies

— They would run the same every time

— Unless you ran each with spawn preceding it

— Generally all coroutines run deterministically until you determine their ready status based on a timer like a busy wait

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— The event-loop is already synchroneous, so everything goes ordered already, there is a need for parallel things, but it's a rare/specific use-case

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— When you busy wait, you are doing CPU cycle wasting and waste a random amount of cycles for every loop spin, and this is non-deterministic, causing coroutines to "skip" sometimes and run in a different order suddenly

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— Busywait is non-sensical in the first place so I imagine it won't be a common problem

— HertzScript solves this case for both node and browser

— Again, only matters for spawned processes, right?