— Int 3 usually
When I used to develop game engines, the most common technique to implement advanced cheats with detours was to add an int, stop the game, hook all functions, and re-run it
— Other benefits is that you have reentrant code, this is great for example when developing a FaaS
— Dani already explained, but thanks
— But this is much higher level than that, isn't it?
— Using Hz I can develop a FaaS that can move execution between different nodes, or if a node dies I can continue the execution in another
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— What exactly, Hz?
— How is the memory shared?
— I need to do this for metacall but I don't have idea how
— There are ways to do it
— It's really low level