Message from JavaScript discussions

December 2018

— Int 3 usually


When I used to develop game engines, the most common technique to implement advanced cheats with detours was to add an int, stop the game, hook all functions, and re-run it

— Other benefits is that you have reentrant code, this is great for example when developing a FaaS

— Dani already explained, but thanks

— But this is much higher level than that, isn't it?

— Using Hz I can develop a FaaS that can move execution between different nodes, or if a node dies I can continue the execution in another

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— What exactly, Hz?

— How is the memory shared?

— Debuggers

— I need to do this for metacall but I don't have idea how

— There are ways to do it

— It's really low level