Message from JavaScript discussions

December 2018

— In WebGL, you call 1 function per frame of animation/rendering


So... where renderN is a loop which repeatedly calls the render function:

spawn render1();
spawn render2();
spawn render3();

— WebGL will run at about 200FPS

— As i work in browser only i can find some use case there, but you describe the server case, right

— So, 200 / 3 FPS per rendering frame

— WebGL is browser :)

— I chose it because you can see the result easily

— There is a 3D cube rotation renderer example I want to use

— Then how to setup and test it in browser?

— Https://

— Multiple canvas, multiple rendering, no cooperative code whatsoever

— Just spawn