Message from JavaScript discussions

December 2018

— I think the difference is hz does it within userland


Also, a larger difference is that there is a context switch, while a debugger simply resumes where it left off

— Hmmm

— If I could boil it down... I would say that my thing takes the call stack and dumps it into the heap

— In almost every way

— Then, once it's there, I have code manipulate the heap

— It probably makes the GC cry tears

— Its readable🤤 okay i can understand what examples do, but.. automatic thing is a head blow💀 and there should be motivation story imo, some realworld application example like some computation in parallel and then its application

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— My realworld example... I always had some idea of using WebGL

— In WebGL, you call 1 function per frame of animation/rendering

— So... where renderN is a loop which repeatedly calls the render function:

spawn render1();
spawn render2();
spawn render3();

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— WebGL will run at about 200FPS