Message from C, C++ discussions

December 2019

— By scanf?

— 

Another problem is Memory. Big games like read dead redemption 2 or gta v are already taking up 4 - 6 gb ram. Now with C# all that reflection stuff it would be much more :/

— Which is why, C++/CLR and only use C# for what is least critical

— Loading assets, error handling logic, audio playback

— But is C++/CLR cross platform?

— Yes

— I will look into that thank you

— Yes

— I really like C++ but C# is just much faster to write for a one man developer

— But it also is quite convoluted and some bits of it may not be (mainly pure C++ bits)

— Okay

— Looks like the biggest gain is in memory