— Hmm yeah - but osu is not 3d and does not have any graphic effects like volumetric lights or real time shadows for a 2d game I would immediately go with C#
Actually, Osu! uses only 3D render calls. However most of its rendering work is particules I have to concede on that
— I mean, can't read in array?
— Https://prnt.sc/q8g99j
— By scanf?
— Another problem is Memory. Big games like read dead redemption 2 or gta v are already taking up 4 - 6 gb ram. Now with C# all that reflection stuff it would be much more :/