Message from JavaScript discussions

October 2018

— Too many implementation details to overcome


And mechanisms relating to data sharing, callback invocation etc... there are even many ways to invoke JS from C++

— If i put properties on prototype but not in constructor, will it be cached later when i set those props?

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— Way I see it is... a C++ module can be like a system call viferga

— And interruptions stop while those run

— And well, why would you use a C++ module except to interact with hardware somehow

— That is not something HzScript even is supposed to interact with or be concerned with

— I think it would be faster lookup time

— After setting on instance

— If I read that correctly you mean set on prototype, then instantiate, then set on instance outside constructor?

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— So like thing.prototype.thing becomes thing.thing

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