Message from C, C++ talks

July 2019

— ❤️

— What are control points in opengl?
I am a bit confused, are they vertices or what exactly
Like for a triangle is it okay to say the control points are three and line control points 2 or is entirely something different.
Please let me know if you have a answer

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— No idea mate

— #howtoprogram

— 

If you want to learn how to program, the best way is writing a lot of programs. You can get the basics of any programming language just using Google. Once you have that, make some programs that you're interested in, and if you don't have any idea, you can use websites like projecteuler.net or codingame.com to get some challenging ideas.

If you want to learn specifically C++, you can read C++ Primer last edition or A Tour of C++ (written by the C++ creator) and then Effective Modern C++. Of course, read the books while programming a lot, and try to find useful ways to use what you just learned. This is how I learned (more like "I'm learning") C++.
Credits : Aleradamantis

— Hello Guys!
!!Paste your
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Verizon //
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Chase (cc top up)
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Capital one (cc)
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Let's take the loot and 🍴 eat....

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— /ban

— Only admins can execute this command!

— Its not allowed here

— Hi everyone

— I am shahbanoo leda

— I have been staring new programming C

— So I hope u help me

— Understood. Thanks a lot for this :)

— I'm not an expert, but usually you work with vertex buffer and index buffer.
First is array of size n*3, where n is count of your verticles, and every three elements represent a vector coordinates [x1, y1, z1, x2, y2, z2, ...].
Second one is size m*3, where m is count of your triangles, every three elements represent indexes of vertexes from the first array [0, 1, 2, 2, 1, 3, ...]
There are also strips and fans that being encoded differently, but they are rarely used.

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