Message from JavaScript discussions

September 2017

— So you could be 100 nodes deep... and either be ready to throw ALL of them in the trash, or backtrack to clone them, revisiting each one

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I like the index part better since it would use a bit less memory, however I'm not sure how to integrate it into an external strategy that can't see inside the search algorithm! It won't know when a branch occurs at all to change it's working path

— The MAIN issue though, is the choice of search algorithm. I am using IDDFS which works all wonky like, going forwards to enumerate and backwards to traverse, in a first-in last-out fashion... if I used recursive DFS it would traverse the first node it sees etc... whereas in IDDFS we would skip past nodes to traverse the very last one that was seen

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— Hmm... I figured it out by using a nifty behavior of my iddfs. Data parity can be established between the node stack and another stack, which can be a path stack (an ordered set of arrays of strings). By adding to the path stack when I add to the node stack, I get a list of all paths the algorithm went down! Problem defeated haha

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— Now I can use those paths to backtrack and recreate a subgraph from the root node, even though I'm not using DFS to eliminate the subgraph

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— This is also great for unit tests since now I have an explicit log of the paths that were taken, and they are deterministic so very easily expect able

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— Https://github.com/Floofies/Differentia.js/blob/master/spec/Spec.js#L34

— Here is the test object

— This rule means that i can speak russian?:
- Feel free to speak any language.

— Fuck this code

— Lel

— Hey guys, i dont understand why use prototype