Message from JavaScript discussions

August 2017

— Will it implement TCP on top of UDP like the real thing?


The flow simulation has to simulate even the cross cutting math, not just the end results, as the simulation is iterative and may have different behaviors depending on number of iterations (IE: takes 3 cycles to get a packet to somewhere)

— I suppose it'd have to have a certain level of abstraction

— Not really

— Just generic "Packets" that come in whole real numbers

— Depending on where it goes and comes from, it will satisfy demand like processing power, storage, etc...

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— I see

— Everything will flow towards the modem (DEMARC) but will get the player points along the way

— The demand will be a multiplier too, so if you generate packets from a NAS you will get a boost of $$$ if demand for storage is high

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— Interesting

— This will require the player to efficiently architect and change designs on the fly, I anticipate it will be very fast paced as I will be implementing real world events and known demand changes

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— And ofc a sandbox mode will be in there too